// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.

#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "SmartLevelExtensions.generated.h"

/**
 * 
 */
UCLASS()
class SMARTPYTHONEXTENSIONS_API USmartLevelExtensions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()

	UFUNCTION(BlueprintCallable, Category = "Level", meta = (ScriptMethod))
	static bool SmIsCurrentLevel(ULevel* Level);

	UFUNCTION(BlueprintCallable, Category = "Level", meta = (ScriptMethod))
	static bool SmIsPersistentLevel(ULevel* Level);

};